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The EU just told game publishers they can keep switching off games you paid for

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The EU just told game publishers they can keep switching off games you paid for

In June 2026, the European Commission delivered its answer to the largest video game consumer petition in EU history: no, it will not force publishers to keep games playable after they pull the servers. Stop Killing Games gathered 1,294,188 verified signatures asking Brussels to mandate that publishers leave purchased games in a functional state — offline mode, private servers, anything short of a complete kill switch — when they end official support. The Commission's response was a voluntary industry code of conduct, due by the end of 2026, with no legal teeth behind it.

Why this fight started

The movement traces back to Ubisoft's shutdown of the original The Crew in 2024. The Crew was mainly a single-player racing game with online features bolted on, but Ubisoft designed it as always-online — meaning the moment the company pulled servers, the game became completely unplayable, regardless of whether you were racing alone against AI or online against other players. Ubisoft didn't just shut off multiplayer; it revoked licenses entirely, leaving purchasers with no way to even download the files they'd paid for.

That specific design choice — always-online for content that didn't require it — is what galvanized Ross Scott and the Stop Killing Games campaign. Every MEP who spoke at the parliamentary committee hearing on the petition supported it. Not one spoke against it. And the Commission still declined to legislate.

What the Commission actually said

The Commission's formal position, delivered June 16, 2026, is that it lacks legal grounds to impose a binding preservation obligation on publishers under current EU competence. Instead, it committed to brokering a voluntary code of conduct among industry players by the end of the year. Voluntary codes in EU tech policy have a mixed track record — they work when non-compliance carries reputational cost that companies want to avoid, and they fail when the economic incentive to ignore them outweighs that cost. For a publisher weighing the cost of maintaining legacy server infrastructure against a non-binding pledge, the math often favors walking away.

The campaign didn't stop — it pivoted

Within days of the Commission's rejection, Stop Killing Games shifted its strategy toward the Digital Fairness Act (DFA), a separate piece of EU consumer legislation the Commission is expected to formally table in Q4 2026. This is a meaningfully different battlefield. A citizens' initiative petition is a one-shot mechanism the Commission can simply decline, which is what just happened. The DFA is an ordinary legislative proposal that passes through the European Parliament, where MEPs can introduce amendments during the normal legislative process. The DFA doesn't currently include any game-preservation language — the campaign's goal now is convincing Parliament to add it.

This matters because Parliamentary amendment fights are a fundamentally different kind of political battle than a petition response. It requires sustained lobbying of committee members rather than signature collection, and it plays out over many months rather than a single up-or-down decision.

The lawsuit angle is moving faster than the legislation

While EU-level policy stalls, national consumer protection law is already testing these questions in court. French consumer group UFC-Que Choisir filed suit against Ubisoft in March 2026 over the Crew shutdown, arguing the company misled consumers about what they were purchasing and used abusive contractual terms to strip away ownership rights buyers reasonably believed they had. That case, decided under existing French consumer protection statutes rather than any new gaming-specific law, could set a more immediate precedent than either the failed petition or the pending DFA amendment fight.

Notably, Ubisoft has already changed behavior on newer titles under this pressure: The Crew 2 and Motorfest are both getting offline modes specifically so they can remain playable after eventual server shutdown — a direct concession the company didn't make for the original game.

What this means for your game library right now

If you own always-online games with no announced offline mode, treat that purchase as a rental with an undefined end date, not a permanent asset — because legally, in the EU as elsewhere, that's currently closer to the truth. Before buying always-online titles going forward, check publisher communications for offline-mode commitments the way Ubisoft has now made for The Crew 2; publishers that have faced this backlash directly are more likely to build in preservation paths voluntarily, since the reputational cost of another Crew-style shutdown is now well understood industry-wide. And watch the DFA amendment process through Q4 2026 — it's a slower fight than the petition, but a Parliamentary amendment carries actual legal force in a way the rejected citizens' initiative never could.

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EU rejects binding game preservation law after 1.29M signatures | AIO APEX